AGING:

  • If age 20-25, a roll of 1-2 retires, 3-100 no retirement
  • If age 26, a roll of 1-4 retires, 5-10 ages, 11-100 is safe from retirement or aging
  • If age 27, a roll of 1-6 retires, 7-20 ages, 21-100 is safe from both
  • If age 28, a roll of 1-8 retires, 9-30 ages, 31-100 is safe from both
  • If age 29, a roll of 1-10 retires, 11-40 ages, 41-100 is safe from both
  • If age 30, a roll of 1-15 retires, 16-50 ages, 51-100 is safe from both
  • If age 31, a roll of 1-20 retires, 21-60 ages, 61-100 is safe from both
  • If age 32, a roll of 1-30 retires, 31-70 ages, 71-100 is safe from both
  • If age 33, a roll of 1-40 retires, 41-80 ages, 81-100 is safe from both
  • If age 34, a roll of 1-50 retires, 51-90 ages, 91-100 is safe from both
  • If age 35+, a roll of 1-50 retires, 51-100 ages

*AGING means one notch loss in all significant categories

  • If a player earns a performance gain opportunity their chance of retirement decreases by 25% and their chance of aging decreases by 15%.
    Here are the adjusted aging percentages for a player who earned a gain opportunity:

    • If age 20-25, a roll of 1-100 is safe from both retirement and aging
    • If age 26, a roll of 1-100 is safe
    • If age 27, a roll of 1-5 ages, 6-100 is safe
    • If age 28, a roll of 1-15 ages, 16-100 is safe
    • If age 29, a roll of 1-25 ages, 26-100 is safe
    • If age 30, a roll of 1-35 ages, 36-100 is safe
    • If age 31, a roll of 1-45 ages, 46-100 is safe
    • If age 32, a roll of 1-5 retires, 6-55 ages, 56-100 is safe
    • If age 33, a roll of 1-15 retires, 16-65 ages, 66-100 is safe
    • If age 34, a roll of 1-25 retires, 26-75 ages, 76-100 is safe
    • If age 35+, a roll of 1-25 retires, 26-85 ages, 86-100 is safe
    HOW IT WORKS

    Let's say a player is 29 years old and qualified for a performance gain at their position by ranking 4th statistically.

    A 29 year old has a 1-10 chance of retiring and a 11-40 chance of aging. Since the player qualified for the gain roll at his position, the chance of retirement is decreased by 25%, so it eliminates his chance of retirement. He also decreased his chance for aging by 15%, so he now only has a 1-25 chance of aging.
    The player also has a 20% chance of an attribute increase (which occurs in a different roll at a different step--keep reading).

    So to recap, the player has a 0% chance of retiring, 25% chance of aging, and 20% chance at attribute increase.

    WTFphile will then use a random number generator to generate a random number between 1 and 100.

    If the number is between 1 and 25, the player AGES (loses one notch of every significant attribute)
    If the number is between 26 and 100, the player NEITHER ages nor retires

    If the guy didn't retire, WTFphile will then generate a second number

    If the number is between 1 and 20, he IMPROVES (gains one notch of select attributes)
    If the number is between 21 and 100, he DOES NOT improve and his attributes will remain the same or AGE based on the first roll of the process.

    So for this particular player, say the first random number generated is 24. The player stays in the league but AGES by losing a notch of attributes. Say the second number generated is 17. Then he would gain a notch of select attributes cancelling the effect of the agingn roll, so he is essentially the same player in year 2 as he was in year 1.
  • GIA.@
     MIA.
  • RAMS@
     S.F.